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story:tutorial:kinds_of_societies

Introduction to Kinds of Societies
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* This article is, a growing collection of my ideas for various fantasy societies of humans. For writing short stories.
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* Caution: This article is my personal notes. It's not advice. It's not professional.
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* Similar Articles: Tutorial to Generate Short Stories 1. Tutorial to Generate Short Stories 2. Royce's Short Stories.
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Societies
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* Party Rockers Guild: Weird freaky people who love to party, be it trance or symphonic metal or j-pop. Genre doesn't matter, it's usually mixed up with 50 songs at once. It's about the beat, sweating and moving until you have nothing left. Music is their existence, it's hypnotic and blissful to them. They don't care what they eat, they have weird jobs, and dress to make people think “What is that?!” They watch a lot of action movies and rarely do anything that makes sense. Some are highly intelligent hackers, some are even CEO's (who can manage a party life), some are bums. They thrive on loving their neighbors through music and dance. Clothing includes steam-punk, apocalyptic, leather, random, and anime cosplay.
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* Wildlife Guild: Nature lovers. Many of them surf. Naturalists, into health. Loves the ocean and exotic natural wildlife. Some live in the trees, some live in caves. Some of them have drug addictions, which are destroying their rich history.
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* Alternate Amish Builders Guild: Highly spiritual beings, they literally glow with meditation. These Amish are extremely high tech, but disproves of the outside world and it's tech. Very healthy, natural people. They don't like the Internet and ban the outside world in most ways. They believe what traditional Amish should, being exceptionally healthy and optimistic about God's kingdom.
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* Crystal Cloud Levitation Guild: These people are meditative, think like robots, live in castles made of crystal. Their towns look like heaven to outsiders. Their castles are light-based computers. Every reflection of light in this town is measured and calculated. If you enter this town, they'll try to integrate you into their thinking. They will strip you of humanity. They are dangerous in this way. You may maintain your self awareness and personality if you do business with them and give them any and all ideas you come up with. They don't mess around, they don't party, they don't forgive humanity. They are kind of like StarTrek's borg, except beautiful and keep to themselves. Their society split; into lowlands, mountains, and sky-ships.
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* Mutants Guild: They have no special powers. Every day people, who were put through medical conditioning against their will. In an effort to make super soldiers for exploring dangerous climates. Some have gills, some breathe fire, some are almost animal-like, some glow in the dark, some just look really strange. None of them have outstanding super powers. They are pretty healthy, but some have shorter lifespans. They are rejected out of normal society. Some are exceptionally good at martial arts. Many of them have heightened senses, knowing what animals are about to do.
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* Everyday Humans Guild: Typical humans from Earth in 2011. This includes you. Wide array of beliefs and disciplines. None of them are especially high tech or smart. Often seen as boring by the less usual cultures.

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story/tutorial/kinds_of_societies.txt · Last modified: 2017/09/19 00:55 by reb